iRDS - Intelligent Race Driver System
V 2.1.0.5
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Public Types | |
enum | DigitalOdometerType { KPH, MPH } |
Public Member Functions | |
void | Start () |
Start this instance. More... | |
void | EditorUpdate (Vector2 sceneScreen) |
The update called from the editor script. This is an internal method for showing the GUI while in editor mode, not for using while inGame More... | |
void | activateGUI () |
Activates the GUI. More... | |
void | deactivateGUI () |
Deactivates the GUI. More... | |
Public Attributes | |
float | gearOffSetX = 762 |
float | gearOffSetY = 510 |
int | GearfontSize |
Color | gearColor |
GUIText | Gear |
bool | gearGui = false |
float | speedOffSetX = 762 |
float | speedOffSetY = 510 |
int | speedfontSize |
Color | speedColor |
GUIText | speedOBJ |
bool | analogSpeed = false |
bool | digitalSpeed = false |
Texture2D | needleTurboTex |
Vector2 | dialTurboPos |
float | stopTurboAngle |
float | topTurboAngle |
float | dialTurboWidth |
float | dialTurboHeight |
float | needleTurboWidth |
float | needleTurboHeight |
Vector2 | needleCenterTurbo |
GUITexture | turboGauge |
bool | turboGui = false |
Texture2D | needleSpeedoTex |
Vector2 | dialSpeedoPos |
float | stopSpeedoAngle |
float | topSpeedoAngle |
float | dialSpeedoWidth |
float | dialSpeedoHeight |
float | needleSpeedoWidth |
float | needleSpeedoHeight |
Vector2 | needleCenterSpeedo |
float | topSpeed |
GUITexture | speedGauge |
Texture2D | needleAcceloTex |
Vector2 | dialAcceloPos |
float | stopAcceloAngle |
float | topAcceloAngle |
float | dialAcceloWidth |
float | dialAcceloHeight |
float | needleAcceloWidth |
float | needleAcceloHeight |
Vector2 | needleCenterAccelo |
bool | analogTachoGauge = false |
GUITexture | tachoGauge |
Vector2 | dialPos |
float | dialRpmWidth |
float | dialRpmHeight |
GUITexture | tachoBar |
float | topRpm |
float | rpms |
GUITexture | tachoBarBK |
bool | analogTachoBar = false |
Vector2 | dialFuelPos |
float | topFuel |
float | fuel |
float | dialFuelWidth |
float | dialFuelHeight |
GUITexture | fuelBar |
GUITexture | fuelBarBK |
bool | analogBarFuel = false |
Texture2D | needleFuelGaugeTex |
Vector2 | dialFuelGaugePos |
float | stopFuelGaugeAngle |
float | topFuelGaugeAngle |
float | dialFuelGaugeWidth |
float | dialFuelGaugeHeight |
float | needleFuelGaugeWidth |
float | needleFuelGaugeHeight |
Vector2 | needleCenterFuelGauge |
bool | analogFuelGauge = false |
GUITexture | fuelGauge |
Texture2D | tireTexture |
Vector2 | tirePos |
GUITexture[] | Tire |
float | tireSize |
int | tireDepth |
bool | tireGui = false |
IRDSCarControllerAI | carInstance |
IRDSCarHUDSettings | originalHUDSettings |
bool[] | stickTogether = {false,false,false,false,false,false,false,false,false} |
float | tachobarBKOverSize = 0.1f |
IRDSCarControllInput | target |
IRDSCarControllInput | targetInstance |
DigitalOdometerType | digitalOdometerType = DigitalOdometerType.KPH |
void IRDSCarGUI.activateGUI | ( | ) |
Activates the GUI.
void IRDSCarGUI.deactivateGUI | ( | ) |
Deactivates the GUI.
void IRDSCarGUI.EditorUpdate | ( | Vector2 | sceneScreen | ) |
The update called from the editor script. This is an internal method for showing the GUI while in editor mode, not for using while inGame
sceneScreen | Scene screen. |
void IRDSCarGUI.Start | ( | ) |
Start this instance.